Free Arena Analysis

Itas all about "The Game." In order to have the best game, you must have the best and most effective obstacle layout.

LASERTRON offers a free laser tag arena analysis to all of our prospective clients. As a part of our "Apples to Apples" comparison, we will provide you with a detailed laser tag arena analysis. We will perform a complete analysis of your LASERTRON laser tag arena as well as any other arena layout you have been provided by another laser tag arena supplier.

The laser tag arena analysis focuses on several critical areas of arena design. The five critical areas of focus in laser tag arena design are:

  • Designing a Balanced & Symmetrical Laser Tag Arena
  • Maximizing Obstacle Density
  • Maximizing Player Pathways and Decision Nodes
  • Elimination of Blind Corners
  • Elimination of Dead Zones & Dead Ends

Designing an arena with balance and symmetry will allow you to create a fair and navigable playing field for both teams. Maximizing obstacle density and player pathways will allow you to maximize the number of players you can fit into your laser tag arena. Maximizing the number of decision nodes increases the number of alternative routes your players can take. Proper obstacle design will help eliminate blind corners and dead zones and create a much safer playing environment.

Designing a Balanced & Symmetrical Laser Tag Arena

The Balance Analysis examines the fairness factor of an arena from both teamas perspectives. For example, we ask questions like the following: Does either team have an arrangement of obstacles that will allow them to better defend against or offensively score on the opposing team?

The Symmetry Analysis looks to see if the playing field is easy to navigate via symmetrical patterns of obstacles. Symmetry allows a laser tag player to understand the design of an laser tag arena without seeing the whole design. For example, whether a player starts on one side of the field or the other, it is important that he or she be able to navigate their way effectively across the arena. Symmetrical laser tag arenas are easier to understand and navigate. In an emergency, players are less apt to be disoriented and more likely to easily exit a symmetrical arena.

Your employees will also find a symmetrical arena easier to navigate. Symmetry allows referees to more effectively supervise the laser tag arena.

Maximizing Obstacle Density

The Obstacle Density Analysis focuses on the number of free standing obstacles available in an arena that is operating at full player capacity.

LASERTRON laser tag arenas operating at full player capacity typically average 2.25 obstacles per player.

Other arena designers typically have larger and fewer obstacles in their arena layouts. While this can save money and allow for larger themed obstacles, it significantly reduces the obstacle to player ratio which reduces the player capacity of the laser tag arena.

Our competitoras average ratio is usually 1.5 obstacles per player.

Based on our 2.25 obstacles per player ratio, LASERTRON provides on average 50% more obstacles. Our competitoras lower ratio of obstacles per player limits the number of choices for players to maneuver within a laser tag arena. A lower obstacle ratio increases the likelihood of collisions and makes the arena seem over crowded even when the arena is operating at less than full capacity.

Maximizing Player Pathway & Decision Nodes

The Player Pathways Analysis focuses on the number of paths or lanes a player can proceed on when moving from North to South and East to West through an arena. A laser tag arena with a limited number of pathways will have increased traffic congestion and increase the likelihood of player collisions.

LASERTRON Laser Tag Manufacturer - Pathway Node Arena Analysis

The Decision Nodes Analysis identifies all the individual locations or points in the arena where a path splits around an obstacle. These points or nodes are indicated with a number. This number will indicate the number of alternative routes a player has to move from that spot.

This is very important from both a game play standpoint and a safety standpoint. In a typical LASERTRON laser tag arena, we offer players approximately 50% more "decision nodes" when compared to our competitorsa arenas. LASERTRON laser tag players also have 40% more alternative routes from these nodes when compared to our competitorsa arenas.

Elimination of Blind Corners

Blind Corners Analysis focuses on identifying and eliminating all blind corners in your laser tag arena. A blind corner is a corner where two oncoming players cannot anticipate or avoid a collision because they cannot see each other.

Blind corners are a major safety concern in arena design. We strive to eliminate all blind corners within LASERTRON arenas. Through our laser tag arena analysis weall be able to help you identify blind corners in any other arena layouts you may be considering.

Elimination of Dead Zones & Dead Ends

Elimination of Dead Zones and Dead Ends focuses on identifying and eliminating all areas that end up being underutilized or avoided during game play. This includes analyzing any proposed interactive arena devices like the "D-Pod" or large themed obstacles that cause players to avoid certain areas on the playing field.

In a typical competitoras arena, we have found approximately 15 to 20 pathways ending in dead zones or dead ends. Our comparable LASERTRON laser tag arenas had zero dead zones and dead ends.

LASERTRON Laser Tag Manufacturer - Arena Dead Zones

Conclusion

An arena must be built first and foremost for the game. As the universal truth states: "Form Follows Function." The function (which is the game) is paramount over all else.

Based on all the points above, themed laser tag arenas are almost always counterproductive to creating a fun and safe arena that generates high repeat play.

The key to generating repeat play is maximizing the fun and competitive interactions between human beings. LASERTRON laser tag arena designs do this for you.

For additional information about LASERTRON, please contact Your Advisement Team.

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