Where humans and machines become one in the ultimate team sport!
Cyber Sport is a two team sport that’s a combination of lacrosse and basketball played on highly maneuverable Cyber Cars that kids and especially adults love to play.
The Cyber Sport court can be larger or smaller, but is typically played on a 56 feet x 36 feet court (2,016 sq. ft.) with up to 10 players for 5 on 5 play.
Players are equipped with one-handed scoops, which are used to pickup, pass, and shoot a soft foam ball. A typical session of Cyber Sport consists of three, seven-minute games. Length of game time and the number of games played in a session are programmable, which enables the operator to run shorter game times or play just two or even one game to increase player turnover and the hourly capacity of the attraction.
Before the game begins, players on each team must start on their half of the court. The Game Operator starts the first game by tossing the ball out onto the toss-in circle located at center court.
Goals are mounted at each end of the court and have three openings. Points are awarded to the team who can toss the ball through any of the openings of their opponent’s goal. Once a goal is scored, the team - that did not score - immediately takes possession of the ball and game play continues.
At the end of each game, both teams return to their side of the court. If you are playing multiple games, the losing team will start with the ball for the next game - unless the last game resulted in a tie, which would result in another toss-in by the Cyber Sport Referee.
For a three game session, the team who wins two or more games of the session is the winner. If only one game, it’s the team with the most points.
Cyber Sport is an attraction that was created and designed by Cyber Sport Manufacturing, LLC.
The idea for Cyber Sport came about when we were looking for a new attraction for our LASERTRON entertainment center that required less space and appealed to adults as well as kids and teens. After analyzing several different opportunities, we decided to develop the Cyber Sport concept.
Cyber Sport takes the best of several different sporting concepts and combines them into one great experience. Our team has spent ten plus years developing the Cyber Sport concept. It was back in July of 2006 when we installed the first prototype system into our LASERTRON entertainment center in Buffalo, NY.
There were many iterations and hurdles to overcome including finding the best components to maximize the fun of the game and most importantly the reliability of the Cyber Cars and the overall attraction. Today the reliability and durability of the Cyber Sport attraction is very high.
Cyber Sport and LASERTRON joined forces a few years ago and are now working together to provide Family Entertainment Centers, Bowling Entertainment Centers, Sports Bars, and Barcades with one of the best new attractions to come along in a long time.
30 Minute Court Rental Range: $100 to $120. (Depends on the market area and number of cars/court)
60 Minute Court Rental Range: $150 to $175. (Depends on the market area and number of cars/court)
Players can be rotated on and off the court every 30 minutes or quicker depending on the length of the games they play. If you are operating an entertainment center that offers all you can play wristbands, you can run Cyber Sport like all your other attractions with a queuing line and run a single 8 minute or 7 minute game.
The briefing can be done outside the court to provide quicker throughput. A 2-minute DVD briefing video is included and can be run repetitively outside the court to brief players before entering the court.
(10) Cyber Cars for 5 on 5 play (w/two spare Cyber Cars), bumper system for 56 x 36 court (2,016 sq. ft.), target goals, referee station, sound system, projector, iPad, and scoring computer (request Exhibit A for more details) = $199,950.
12-Month “Bumper to Bumper” "24-Month “Battery Warranty”
120 days from time of deposit
1 week per court
1 Court per center = $2,500 per year Each additional court per center = $1,000 per year (All first year’s licensing fees are included with purchase)
Development rights for Cyber Sport are sold for $10,000 dollars per million people when securing development rights for under 5 million people and $7,500 dollars per million people when securing development rights for over 5 million people. Development rights are good for 12 months. Development rights are not required if a contract to purchase (x) number of Cyber Sport courts in a designated area is executed with a 50% deposit as well as a set timetable for delivery of the specified number of courts purchased.
Approximately 40 inches (1.01 meters) wide x 60 inches (1.52 meters) long.
56 feet x 36 feet = 2,016 sq. ft. (5 on 5).
A minimum of 15 feet (4.57 meters) from floor to ceiling is required. An acoustical drop ceiling at 15’ or higher is also suggested.
10’ x 17’ (170 sq.ft.) (2 Cyber Sport cars with a workbench area of 2’-8” x 5’ and storage under workbench for any spare parts and tools, etc.) Please note that depending on number of courts and other factors, the garage size may need to be adjusted.
Cars will operate for 10 hours. Cars will charge from zero to full in 2.5 hours or to 90% of capacity after 2 hours or about 9+ hours of playtime. Fast charge power suppliers are available for an additional $500/charger. Fast charger power supplies will charge cars from zero to full in 1.5 hours or to 90% of capacity after 1 hour or about 9+ hours of playtime.
*Standard overall performance of Cyber Sport cars are based on (6) 7-minute games per hour. A “session” is based on (3) 7-minute games.
With the addition of a third 36-volt battery, the Cyber Sport cars operating time increases by 50% from 10 hours to 15 hours.
Battery capacity declines very slowly. Based on the Cyber Sport Revenue Projections Spreadsheet described in this document. Battery life declines from 10+ hours to about 9 hours after $1,000,000 in revenue has been generated.
Replacement battery costs are currently $2,000 per Cyber Car if all the batteries are replaced at the same time. For a (12) car system the replacement cost would be $24,000.